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cmake libcurl openal libvorbis libXxf86vm-devel libogg-devel freetype-devel. To do this, I first changed the build script () line from: if ((Target.Platform = UnrealTargetPlatform.Win64) || (Target.Platform = UnrealTargetPlatform. If you downloaded the Minetest Engine source code in which this file is. I'm trying to port the OpenAL module to work in windows (圆4) with Unreal Editor, to use OpenAL instead of XAudio in Windows.
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